| 93gamesstudio ( @ 2008-04-30 13:20:00 |
| Current mood: |
Update - Skills
So it's been awhile since the last update. First off, I know things are a little behind but it is progressing nicely. I wish I can give a firmer release date but some things are out of my hands with regards to that. Hopefully I'll have proof copies in my hand toward the middle of May so things are on for at least a summer release. But please be kind. :)
I thought I would give you guys some insight into skills for this installment. Below is the skill list and two skills described.
Snippet:
Skill List
Agriculture
Animal Husbandry
Aquatics (Qualification: SCUBA)
Archery
Artillery (Qualification: Guided)
Artisan (Cascade)
Aviation (Qualifications: Heavy, Performance, Rotary, Remote)
Climbing
Command
Computing (Qualification: Programming)
Construction (Qualification: Demolition)
Deception
Driving (Qualifications: Heavy, Motorcycle, Remote, Tracked)
Electronics
Fieldcraft
Forensics (Qualification: Forgery)
Freefall (Qualification: Tactical)
Gunnery (Qualification: Guided)
Hand-to-Hand (Qualification: Grappling)
Hand Weapons (Qualification: Grappling)
Instruction
Intimidation
Language (Cascade)
Longarm
Mechanics (Qualifications: Aviation, Industrial, Machinist, Nautical)
Medicine (Qualifications: Surgery, Veterinary)
Mounts (Qualification: Teamster)
Performance (Cascade)
Persuasion (Qualification: Psychiatry)
Seamanship (Qualifications: Remote, Sailing, Submersible)
Security
Sidearm
Special Equipment (Cascade)
Special Vehicle (Cascade; Qualification: Remote)
Streetcraft
Support Weapons (Qualification: Guided)
Tactics
Artisan (Cascade)
Artisan covers a wide variety of skill sets related to the creation of works of physical or literary beauty and of simple functional objects. Many Artisan cascades are archaic and were largely replaced by mass production in the pre-Last War world, but their remaining practitioners are now in high demand after centuries of decline. At the GM's discretion, a Artisan cascade may cover a specific sub-set of the Mechanics skill, such as gunsmithing or machining.
Typical Actions: Creating a functional object or work of art is either an instant or incremental action, depending on the item's complexity (variable attributes, depending on the nature of the act of creation). Appraising an item is a simple action (EDU), as is critiquing a work of art (COG).
Sample Cascades: Basketry, Blacksmithing, Bowyery, Brewing, Carpentry, Cinematography, Fiction Writing, Gem Cutting, Glassblowing, Glasscutting, Gunsmithing, Knitting, Leatherworking, Locksmithing, Machining, Painting, Photography, Poetry, Sculpture, Silversmithing, Tailoring, Videography, Watchsmithing, Welding, Woodcarving.
Mechanics
The Mechanics skill covers the maintenance and repair of all mechanical equipment. The basic skill covers all commonly-available items that can be maintained with normal hand tools and have a level of complexity equal to or less than that of an internal combustion engine. Qualifications expand this expertise to other specialized types of mechanical equipment.
Typical Actions: Evaluating damage or diagnosing a malfunction is a simple action (AWA). Repairing damage or a malfunction is an incremental action (CDN for small items, MUS for large equipment).
Aviation Qualification: This qualification represents additional training in aircraft engines, airframes, and associated mechanisms.
Industrial Qualification: This qualification represents additional training in large-scale fixed installations, such as climate control systems, elevators, and other "physical plant" equipment, as well as heavy factory or cargo-handling machinery.
Machinist Qualification: This qualification enables the character to create new mechanical parts, given appropriate tools and raw materials.
Nautical Qualification: This qualification represents additional training in ship propulsion and steering systems and other technologies unique to naval architecture.
I thought I would give you guys some insight into skills for this installment. Below is the skill list and two skills described.
Snippet:
Skill List
Agriculture
Animal Husbandry
Aquatics (Qualification: SCUBA)
Archery
Artillery (Qualification: Guided)
Artisan (Cascade)
Aviation (Qualifications: Heavy, Performance, Rotary, Remote)
Climbing
Command
Computing (Qualification: Programming)
Construction (Qualification: Demolition)
Deception
Driving (Qualifications: Heavy, Motorcycle, Remote, Tracked)
Electronics
Fieldcraft
Forensics (Qualification: Forgery)
Freefall (Qualification: Tactical)
Gunnery (Qualification: Guided)
Hand-to-Hand (Qualification: Grappling)
Hand Weapons (Qualification: Grappling)
Instruction
Intimidation
Language (Cascade)
Longarm
Mechanics (Qualifications: Aviation, Industrial, Machinist, Nautical)
Medicine (Qualifications: Surgery, Veterinary)
Mounts (Qualification: Teamster)
Performance (Cascade)
Persuasion (Qualification: Psychiatry)
Seamanship (Qualifications: Remote, Sailing, Submersible)
Security
Sidearm
Special Equipment (Cascade)
Special Vehicle (Cascade; Qualification: Remote)
Streetcraft
Support Weapons (Qualification: Guided)
Tactics
Artisan (Cascade)
Artisan covers a wide variety of skill sets related to the creation of works of physical or literary beauty and of simple functional objects. Many Artisan cascades are archaic and were largely replaced by mass production in the pre-Last War world, but their remaining practitioners are now in high demand after centuries of decline. At the GM's discretion, a Artisan cascade may cover a specific sub-set of the Mechanics skill, such as gunsmithing or machining.
Typical Actions: Creating a functional object or work of art is either an instant or incremental action, depending on the item's complexity (variable attributes, depending on the nature of the act of creation). Appraising an item is a simple action (EDU), as is critiquing a work of art (COG).
Sample Cascades: Basketry, Blacksmithing, Bowyery, Brewing, Carpentry, Cinematography, Fiction Writing, Gem Cutting, Glassblowing, Glasscutting, Gunsmithing, Knitting, Leatherworking, Locksmithing, Machining, Painting, Photography, Poetry, Sculpture, Silversmithing, Tailoring, Videography, Watchsmithing, Welding, Woodcarving.
Mechanics
The Mechanics skill covers the maintenance and repair of all mechanical equipment. The basic skill covers all commonly-available items that can be maintained with normal hand tools and have a level of complexity equal to or less than that of an internal combustion engine. Qualifications expand this expertise to other specialized types of mechanical equipment.
Typical Actions: Evaluating damage or diagnosing a malfunction is a simple action (AWA). Repairing damage or a malfunction is an incremental action (CDN for small items, MUS for large equipment).
Aviation Qualification: This qualification represents additional training in aircraft engines, airframes, and associated mechanisms.
Industrial Qualification: This qualification represents additional training in large-scale fixed installations, such as climate control systems, elevators, and other "physical plant" equipment, as well as heavy factory or cargo-handling machinery.
Machinist Qualification: This qualification enables the character to create new mechanical parts, given appropriate tools and raw materials.
Nautical Qualification: This qualification represents additional training in ship propulsion and steering systems and other technologies unique to naval architecture.