| 93gamesstudio ( @ 2007-05-19 12:15:00 |
| Current mood: | creative |
Staged Rules
The [Name Not Released] System
The rules that Twilight: 2013 uses are collectively called the [Name Not Released] System. This system is designed for rapid, descriptive play. While some aspects of the game are intricately detailed, our intent is for most of the heavy math to take place during character creation and periodic maintenance, rather than bogging down action scenes. We've written these rules with the assumption that the reader has some prior experience with roleplaying games (RPGs – not to be confused with the disposable rocket launchers of the same acronym).
Staged Rules
Individual play groups often prefer tune the rules used in their campaigns to a specific level of complexity and realism. To facilitate this, we've written the [Name Not Released] System to use three stages of rules. This book is written with a default level of Stage II in mind, but, scattered throughout the text, sidebars and optional rules sections will highlight ways to simplify or enhance the rules for Stage I or Stage III complexity.
Stage I: Basic. Stage I rules are the minimum necessary to numerically define a character and play a fast-running game. Stage I rules tend to boil fairly complicated events down to simple abstractions. This level of complexity is recommended for introducing novice players to the [Name Not Released] System and the world of Twilight: 2013.
Stage II: Standard. Stage II rules contain a default level of complexity that strikes a balance between speed of play and realism.
Stage III: Advanced. Stage III rules are written with the hardcore wargamer in mind. Stage III rules provide extra, often gritty, details of various aspects of play. However, Stage III play does tend to require a greater amount of bookkeeping and number-crunching.