93gamesstudio ([info]93gamesstudio) wrote,
@ 2007-06-03 12:51:00
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Attributes

Attributes

Every human has certain innate capabilities: movement, thought, social interaction, and so forth.  The [Name Not Released] System defines and quantifies these universal qualities with ten attributes.  Four attributes each describe the physical and mental aspects of a character, while a final two define the character's psychological and physiological responses to combat.


This weeks Attribute:

Awareness (AWA)

The [Name Not Released] System assumes that every character has average sensory acuity (unless he has an advantage or disadvantage that states otherwise).  Awareness is a relative measure of the degree to which the character actually pays attention to and understands what those senses are telling him.  A character with low Awareness is unperceptive, lost inside his own head, or just plain clueless.  A character with high Awareness is keyed in to subtle clues and details whose significance is lost on most people.

Awareness in Skill Checks: Awareness modifies skill checks that require characters to be aware of their environments or to notice subtle details.  Typically, this will involve searches, investigations, and other tests of physical perceptiveness and sensory acuity.

Awareness Attribute Checks: Awareness checks establish a character's attention to detail and danger in particular situations.  As such, an Awareness check is appropriate for noticing physical cues that may alert the character to a clue or an ambush.



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