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@ 2007-07-03 09:40:00
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Combat Attributes

The final installment in listing and describing attributes - combat attributes.


Coolness Under Fire (CUF)

Coolness Under Fire represents a character's capacity to override his basic mammalian survival instincts.  This comes from a combination of trained reflex, self-control, and willingness to accept injury as a consequence of action.  To a certain extent, Coolness Under Fire can be considered a "courage attribute," though it only addresses the limited subset of courage in the face of immediate physical danger (moral rectitude and similar forms of courage are roleplaying decisions or functions of Resolve).  A character with a high CUF can unflinchingly face threats that freeze comrades with lower CUF in their tracks or send them scurrying for cover.

CUF in Skill Checks: CUF is never applied to skill checks.

CUF Attribute Checks: A CUF check determines the character's ability to resist fear of death or injury.  Accordingly, CUF checks occur only in specific circumstances determined by combat events – see Chapter Five.

Observe-Orient-Decide-Act (OODA)

Observe-Orient-Decide-Act determines how quickly a character can react to sudden, unexpected events, usually violent ones.  This primarily stems from mental flexibility, but physical reflex speed is also a consideration.  A character with a high OODA can respond to a threat at the drop of a proverbial hat while counterparts with lower OODA are still standing slack-jawed.

OODA in Skill Checks: OODA is never applied to skill checks.

OODA Attribute Checks: As with CUF, OODA checks occur only in specific circumstances determined by combat conditions, as described in Chapter Five.  The most common use of OODA is to determine the speed with which a character acts in combat.


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