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  <title>93 Games Studio Developers Blog</title>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/17377.html</guid>
  <pubDate>Tue, 01 Dec 2009 13:30:44 GMT</pubDate>
  <title>Player Characters - Americans now available</title>
  <link>http://93gamesstudio.livejournal.com/17377.html</link>
  <description>The following characters can act as ready-made PCs or as supporting roles as star NPCs for a GM to use in any number of scenarios. Most location and event details are intentionally left vague to allow for their introduction into a number of storylines taking place within the USA or storylines requiring an American character or two.&lt;br /&gt;&lt;br /&gt;Each character writeup contains a detailed history, stats and equipment for both a beginning character and an experienced one.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;The first in the Player Characters line deals with 5 playable Americans:&lt;br /&gt;&lt;br /&gt;    * Bruce Miller (Male) - A long haul trucker looking for his family&lt;br /&gt;    * Sarah Jenkins (Female) - A linguistic analyst for the CIA&lt;br /&gt;    * Daniel Morris (Male) - A prison guard looking for work&lt;br /&gt;    * Wendy Simmons (Female) - A conspiracy theorist searching for the truth behing the Twilight War&lt;br /&gt;    * Roberto Gonzales (Male) - An Army artilleryman doing his duty&lt;br /&gt;&lt;br /&gt;Purchase at DTRPG - &lt;a href=&quot;http://rpg.drivethrustuff.com/product_info.php?products_id=65952&amp;affiliate_id=1375&quot;&gt;http://rpg.drivethrustuff.com/product_info.php?products_id=65952&amp;affiliate_id=1375&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/17039.html</guid>
  <pubDate>Fri, 13 Nov 2009 15:14:20 GMT</pubDate>
  <title>Twofer Deal</title>
  <link>http://93gamesstudio.livejournal.com/17039.html</link>
  <description>&lt;div class=&quot;content&quot;&gt;&lt;font size=&quot;4&quot;&gt;I&apos;m sitting here with a few boxes of books I&apos;d like to move ASAP. After thinking about the easiest and fastest way of doing this I think I&apos;ve hit on a sure fire method - a &lt;b&gt;Two for One Deal&lt;/b&gt; for the Core Rules. That&apos;s right. It&apos;s the old buy one get one free deal. &lt;/font&gt;&lt;br /&gt; &lt;font size=&quot;4&quot;&gt;These will make great holiday presents and help with all of your game sessions, ensuring everyone will have their own books.&lt;/font&gt;&lt;br /&gt; &lt;p&gt;&lt;font size=&quot;4&quot;&gt;&lt;br /&gt; &lt;/font&gt;&lt;/p&gt;  &lt;font size=&quot;4&quot;&gt;I&apos;ve also got a handful of Character Generation and Equipment booklets, which I&apos;ll throw in for free on each order, until I run out.&lt;/font&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;br /&gt; &lt;/font&gt;&lt;form method=&quot;post&quot; action=&quot;https://www.paypal.com/cgi-bin/webscr&quot; target=&quot;paypal&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;a href=&quot;http://www.93gamesstudio.com/site/node/28&quot;&gt;http://www.93gamesstudio.com/site/node/28&lt;/a&gt;&lt;br /&gt;   &lt;br /&gt;   &lt;img height=&quot;1&quot; border=&quot;0&quot; width=&quot;1&quot; src=&quot;https://www.paypal.com/en_US/i/scr/pixel.gif&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;   &lt;/font&gt;&lt;input type=&quot;hidden&quot; value=&quot;9671962&quot; name=&quot;hosted_button_id&quot; /&gt;&lt;/form&gt;&lt;/div&gt; &lt;font size=&quot;4&quot;&gt;&lt;b&gt;NOTE:&lt;/b&gt; Because of issues I have shipping from my small town to overseas, I&apos;m limiting this offer to &lt;b&gt;US residents only&lt;/b&gt;. I apologize for this but I think none of us want a repeat of the last overseas shipping debacle. Any international orders will be canceled and payments refunded.&lt;/font&gt;&lt;br /&gt;&lt;/div&gt;</description>
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  <pubDate>Mon, 02 Nov 2009 13:00:54 GMT</pubDate>
  <title>Shooter&apos;s Guide: Sweet 16 now available</title>
  <link>http://93gamesstudio.livejournal.com/16739.html</link>
  <description>&lt;p&gt;White Hats and Black Rifles&lt;/p&gt; &lt;p&gt;Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense close quarters combat. What do you use &lt;b&gt;your &lt;/b&gt;&amp;quot;AR&amp;quot; for?&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Shooter&apos;s Guide: Sweet Sixteen&lt;/b&gt; is 93 Games Studio&apos;s fifth weapon supplement for the &lt;b&gt;Twilight: 2013&lt;/b&gt; roleplaying game. It examines the evolution of the M16, from the first prototypes to today&apos;s cutting-edge engineering developments. Detailed &lt;b&gt;Reflex System&lt;/b&gt; information is provided for over 20 versions of the basic platform, as well as a modular rifle construction system enabling you to select your personal weapon from over 100 permutations. This dual-statted product also provides weapon and equipment traits and new qualities and feats for &lt;b&gt;Spycraft 2.0&lt;/b&gt;. Sling up, rifleman!&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;Full Weapons List:&lt;/p&gt;  &lt;p&gt;&amp;bull; ArmaLite AR-10A4 and AR-10(T) (7.62mm NATO) &lt;br /&gt;&amp;bull; M16A1, M16A2, M16A3, and M16A4 (5.56mm NATO) &lt;br /&gt;&amp;bull; M4, M4A1 (5.56mm NATO) &lt;br /&gt;&amp;bull; Diemaco C7, C7A1, and C7A2 (5.56mm NATO) &lt;br /&gt;&amp;bull; M231 Firing Port Weapon (5.56mm NATO) &lt;br /&gt;&amp;bull; Colt RO635 and 639 (9mm Parabellum) &lt;br /&gt;&amp;bull; Mk 18 Mod 0 CQBR (5.56mm NATO)&lt;br /&gt;&amp;bull; Olympic Arms OA-93 (5.56mm NATO)&lt;br /&gt;&amp;bull; AMU National Match Rifle (5.56mm NATO) &lt;br /&gt;&amp;bull; M110 SASS and Mk 11 Mod 0 (7.62mm NATO) &lt;br /&gt;&amp;bull; SAM-R (5.56mm NATO) &lt;br /&gt;&amp;bull; Heckler &amp;amp; Koch HK416 (5.56mm NATO)&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a mce_href=&quot;http://rpg.drivethrustuff.com/product_info.php?products_id=65433&amp;amp;affiliate_id=1375&quot; href=&quot;http://rpg.drivethrustuff.com/product_info.php?products_id=65433&amp;amp;affiliate_id=1375&quot;&gt;Purchase from DTRPG&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/16532.html</guid>
  <pubDate>Wed, 12 Aug 2009 15:02:11 GMT</pubDate>
  <title>Shooter&apos;s Guide: Cold Warriors now available</title>
  <link>http://93gamesstudio.livejournal.com/16532.html</link>
  <description>&lt;div class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Crack! &amp;ldquo;Low. Five o&amp;rsquo;clock, three feet.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Training day is a biweekly event, lately, as the ammo supply from Arbil is getting thinner. At the moment, Dunivan is working a target &amp;ndash; a man-sized silhouette spray-painted on a rock &amp;ndash; at 300 yards while Sergeant Scott spots and coaches. I&amp;rsquo;m not looking forward to my turn. At that range, I can see the damn boulder if I squint, and my Kalashnikov is not exactly a precision weapon from three football fields away.&lt;br /&gt;&lt;br /&gt;Crack! &amp;ldquo;Low. Six o&amp;rsquo;clock, four feet. Are you sure you have that thing set for three hundred?&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Dunivan checks the sights on his M4, grimaces, softly bangs his forehead against the ground, then clicks in a correction. &amp;ldquo;Uh... it is now, Sergeant.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Scott stares skyward. &amp;ldquo;Ull, forgive him. Try again, Dunivan.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Crack! &amp;ldquo;Better. Hit.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Dunivan cranks out six more rounds before his much-abused rifle jams. &amp;ldquo;Crap!&amp;rdquo;&lt;br /&gt;&lt;br /&gt;&amp;ldquo;Got you covered, Tom. Mind if I tap in?&amp;rdquo; Streeter flops down beside Dunivan and unfolds the bipod on his FAL without waiting for permission.&lt;br /&gt;&lt;br /&gt;&amp;ldquo;How do you manage to keep turning up ammunition for that dinosaur when Brigade has been out for months?&amp;rdquo; Scott asks rhetorically. &amp;ldquo;Never mind. Engage, Aircraftman.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Wham! Compared to the sharp reports of M4s, the FAL is like a hammer directly to the ear. The muzzle blast lifts dust in an eight-foot cone.&lt;br /&gt;&lt;br /&gt;&amp;ldquo;Miss. Having an off day, Vincent?&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Streeter frowns slightly, peers through his scope, and fires again. Again. Again. &amp;ldquo;No, Sergeant, I&amp;rsquo;d have to say I&amp;rsquo;m pretty well dialed in.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;I can&amp;rsquo;t see where he&amp;rsquo;s hitting, but there&amp;rsquo;s a haze out there... I bring up my binoculars just in time to see the last rock chips pattering to earth. Around the target at six hundred yards. Sergeant Scott spots it at the same time I do. &amp;ldquo;Damn it, Streeter...&amp;rdquo;&lt;br /&gt;&lt;br /&gt;&amp;ldquo;Sorry, Sergeant.&amp;rdquo; Streeter is thoroughly unapologetic. &amp;ldquo;Got a bit ahead of myself there. Comes of having a man&amp;rsquo;s rifle, you know...&amp;rdquo;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;---------------------------------------------------------&lt;br /&gt;---------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Fine Old World craftsmanship...&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For the rifleman who wants range and punch in a package with classic aesthetics and the weight of history, there&apos;s still no substitute...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Shooter&apos;s Guide: Cold Warriors&lt;/span&gt; is 93 Games Studio&apos;s fourth weapon supplement for the &lt;span style=&quot;font-weight: bold;&quot;&gt;Twilight: 2013&lt;/span&gt; roleplaying game. It includes detailed &lt;span style=&quot;font-weight: bold;&quot;&gt;Reflex System&lt;/span&gt; traits for 16 battle rifles and their variants, ranging from the first pre-WWII examples of the breed to those of the middle Cold War. This dual-statted product also provides traits for agents to deploy these weapons in &lt;span style=&quot;font-weight: bold;&quot;&gt;Spycraft 2.0&lt;/span&gt; missions. Lock and load, rifleman - the Known-Distance Range awaits!&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style=&quot;font-size: 150%; line-height: normal;&quot;&gt;Full Weapons List:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ag-42 and Ag-42B (6.5x55mm)&lt;/li&gt;&lt;li&gt;AVS-36 (7.62x54mm)&lt;/li&gt;&lt;li&gt;Beretta BM5, BM59 Alpini and BM59 Mk. IV (7.62x51mm)&lt;/li&gt;&lt;li&gt;CETME Model B (7.62x51mm)&lt;/li&gt;&lt;li&gt;FG 42 (8mm Mauser)&lt;/li&gt;&lt;li&gt;FN 49 (7mm Mauser, 7.62x51mm, .30-06, 7.65mm Argentine, 8mm Mauser)&lt;/li&gt;&lt;li&gt;FN FAL, FAL Para, FALO, and L1A1 SLR (7.62x51mm)&lt;/li&gt;&lt;li&gt;G41(M), G41(W)&lt;/li&gt;&lt;li&gt;G43 (8mm Mauser)&lt;/li&gt;&lt;li&gt;H&amp;amp;K G3A3, G3A4, and G3KA4 (7.62x51mm)&lt;/li&gt;&lt;li&gt;Hakim (8mm Mauser) and Rashid (7.62x39mm)&lt;/li&gt;&lt;li&gt;Howa Type 64 (7.62x51mm)&lt;/li&gt;&lt;li&gt;M14 (7.62x51mm)&lt;/li&gt;&lt;li&gt;MAS-49 (7.5x54mm MAS)&lt;/li&gt;&lt;li&gt;SiG SG 510 (7.62x51mm) and Stgw 57 (7.5x55mm)&lt;/li&gt;&lt;li&gt;SiG SG 542 (7.62x51mm)&lt;/li&gt;&lt;li&gt;SVT-38, SVT-40 andAVT-40 (7.62x54mm)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt=&quot;Image&quot; src=&quot;http://rpg.drivethrustuff.com/images/66/63940.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://rpg.drivethrustuff.com/product_info.php?products_id=63940?affiliate_id=1375&quot;&gt;&lt;span style=&quot;font-size: 150%; line-height: normal;&quot;&gt;Available now at DTRPG&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description>
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  <pubDate>Thu, 16 Jul 2009 02:26:04 GMT</pubDate>
  <title>In Stock @ Amazon.com</title>
  <link>http://93gamesstudio.livejournal.com/16357.html</link>
  <description>We are now in stock at Amazon.com.&lt;br /&gt;&lt;br /&gt;They are listed as $26.39 so if anyone still needs copies or wants a second copy, now would be an excellent time to purchase one. They&apos;ve purchased a limited number so let&apos;s see if we can get them to run out. &amp;gt;:)&lt;br /&gt;&lt;br /&gt;  &lt;a href=&quot;https://www.amazon.com/dp/0982207409?tag=93gamstu-20&amp;amp;camp=0&amp;amp;creative=0&amp;amp;linkCode=as1&amp;amp;creativeASIN=0982207409&amp;amp;adid=0KWA50EQEWAY3Y658BCR&amp;amp;&quot;&gt;https://www.amazon.com/dp/0982207409?tag=93gamstu-20&amp;amp;camp=0&amp;amp;creative=0&amp;amp;linkCode=as1&amp;amp;creativeASIN=0982207409&amp;amp;adid=0KWA50EQEWAY3Y658BCR&amp;amp;&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/16065.html</guid>
  <pubDate>Tue, 14 Jul 2009 12:06:54 GMT</pubDate>
  <title>Stage I Rules</title>
  <link>http://93gamesstudio.livejournal.com/16065.html</link>
  <description>I&apos;ve posted Stage I rules finally.&lt;br /&gt; &lt;br /&gt; This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.&lt;br /&gt; &lt;br /&gt; &lt;b&gt;Staged Rules&lt;/b&gt;&lt;br /&gt; Individual play groups often use &amp;quot;house rules&amp;quot; to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we&apos;ve written the Reflex System with three stages of rules. This book is written with a default level of Stage II in mind. However, scattered throughout the text, sidebars and optional rules sections will highlight ways to simplify or enhance the rules for Stage I or Stage III complexity. Future supplements will also provide additional focused rule sets for Stage III play.&lt;br /&gt; &lt;br /&gt; &lt;b&gt;Stage I&lt;/b&gt;&lt;br /&gt; Basic. Stage I rules are the minimum necessary to numerically define a character and play a fast-running game. Stage I rules tend to boil fairly complicated events down to simple abstractions. This level of complexity is recommended for introducing novice players to the Reflex System and the world of Twilight: 2013.&lt;br /&gt; &lt;br /&gt; &lt;b&gt;Stage II&lt;/b&gt;&lt;br /&gt; Standard. Stage II rules contain a default level of complexity that strikes a balance between speed of play and realism. The complete Stage II rules set incorporates all of the systems that we consider essential for capturing the realities of survival in a postapocalyptic environment.&lt;br /&gt; &lt;br /&gt; &lt;b&gt;Stage III&lt;/b&gt;&lt;br /&gt; Advanced. Stage III rules are written with the hardcore wargamer in mind. Stage III rules provide extra, often gritty, details of various aspects of play. However, Stage III play does tend to require a greater amount of bookkeeping and numbercrunching.&lt;br /&gt; &lt;br /&gt;&lt;img src=&quot;http://rpg.drivethrustuff.com/images/66/63460.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt; &lt;br /&gt; &lt;font size=&quot;4&quot;&gt;Until July 17th get them for free @ &lt;a mce_href=&quot;http://rpg.drivethrustuff.com/index.php?discount=84396&quot; href=&quot;http://rpg.drivethrustuff.com/index.php?discount=84396&quot;&gt;DTRPG&lt;/a&gt; &lt;/font&gt;&lt;br /&gt; (you have to use this link in order to get it for free)&lt;br /&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/15760.html</guid>
  <pubDate>Mon, 01 Jun 2009 13:21:06 GMT</pubDate>
  <title>May Product Updates</title>
  <link>http://93gamesstudio.livejournal.com/15760.html</link>
  <description>Since I&apos;ve last posted I&apos;ve released a few free products for the Twilight: 2013 series (80 pages of goodness) at DTRPG and posted 3 new products to Amazon.com .&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Twilight: 2013 - Character Dossier&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.msplinks.com/MDFodHRwOi8vcnBnLmRyaXZldGhydXN0dWZmLmNvbS9wcm9kdWN0X2luZm8ucGhwP3Byb2R1Y3RzX2lkPTYyNDgyJmZpbHRlcnM9MF8wXzBfMCZtYW51ZmFjdHVyZXJzX2lkPTY2JmFmZmlsaWF0ZV9pZD0xMzc1&quot; mce_href=&quot;http://www.msplinks.com/MDFodHRwOi8vcnBnLmRyaXZldGhydXN0dWZmLmNvbS9wcm9kdWN0X2luZm8ucGhwP3Byb2R1Y3RzX2lkPTYyNDgyJmZpbHRlcnM9MF8wXzBfMCZtYW51ZmFjdHVyZXJzX2lkPTY2JmFmZmlsaWF0ZV9pZD0xMzc1&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href=&quot;http://rpg.drivethrustuff.com/product_info.php?products_id=62482&amp;amp;filters=0_0_0_0&amp;amp;manufacturers_id=66&amp;amp;affiliate_id=1375&quot; mce_href=&quot;http://www.msplinks.com/MDFodHRwOi8vcnBnLmRyaXZldGhydXN0dWZmLmNvbS9wcm9kdWN0X2luZm8ucGhwP3Byb2R1Y3RzX2lkPTYyNDgyJmZpbHRlcnM9MF8wXzBfMCZtYW51ZmFjdHVyZXJzX2lkPTY2JmFmZmlsaWF0ZV9pZD0xMzc1&quot;&gt;PDF Edition&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.amazon.com/Twilight-Character-Dossier-Clayton-Oliver/dp/0982207433/ref=sr_1_4?ie=UTF8&amp;amp;s=books&amp;amp;qid=1243861431&amp;amp;sr=8-4&quot; mce_href=&quot;http://www.msplinks.com/MDFodHRwOi8vcnBnLmRyaXZldGhydXN0dWZmLmNvbS9wcm9kdWN0X2luZm8ucGhwP3Byb2R1Y3RzX2lkPTYyNDgyJmZpbHRlcnM9MF8wXzBfMCZtYW51ZmFjdHVyZXJzX2lkPTY2JmFmZmlsaWF0ZV9pZD0xMzc1&quot;&gt;Print Edition (Amazon.com)&lt;/a&gt;&lt;a href=&quot;http://www.msplinks.com/MDFodHRwOi8vcnBnLmRyaXZldGhydXN0dWZmLmNvbS9wcm9kdWN0X2luZm8ucGhwP3Byb2R1Y3RzX2lkPTYyNDgyJmZpbHRlcnM9MF8wXzBfMCZtYW51ZmFjdHVyZXJzX2lkPTY2JmFmZmlsaWF0ZV9pZD0xMzc1&quot; mce_href=&quot;http://www.msplinks.com/MDFodHRwOi8vcnBnLmRyaXZldGhydXN0dWZmLmNvbS9wcm9kdWN0X2luZm8ucGhwP3Byb2R1Y3RzX2lkPTYyNDgyJmZpbHRlcnM9MF8wXzBfMCZtYW51ZmFjdHVyZXJzX2lkPTY2JmFmZmlsaWF0ZV9pZD0xMzc1&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt=&quot;&quot; src=&quot;http://rpg.drivethrustuff.com/images/66/62482.jpg&quot; mce_src=&quot;http://rpg.drivethrustuff.com/images/66/62482.jpg&quot; /&gt;&lt;br /&gt;&lt;b&gt;----------------------------------------------&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Twilight: 2013 Rules Addendum&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This addendum combines all of the Gunstravaganza firearms we&apos;ve released on our forums along with new Stage III firearm rules not included in the Core Rules.&lt;br /&gt;&lt;br /&gt;Included:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Over 20 new firearms&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Stage III Ballistics Data&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Rules for Suppressors&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Stage III Quirks for Firearms from the Core Rules&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://rpg.drivethrustuff.com/product_info.php?products_id=61149&amp;amp;filters=0_0_0_0&amp;amp;manufacturers_id=66&amp;amp;affiliate_id=1375&quot; mce_href=&quot;http://www.msplinks.com/MDFodHRwOi8vcnBnLmRyaXZldGhydXN0dWZmLmNvbS9wcm9kdWN0X2luZm8ucGhwP3Byb2R1Y3RzX2lkPTYxMTQ5JmZpbHRlcnM9MF8wXzBfMCZtYW51ZmFjdHVyZXJzX2lkPTY2JmFmZmlsaWF0ZV9pZD0xMzc1&quot;&gt;PDF Edition&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt=&quot;&quot; src=&quot;http://rpg.drivethrustuff.com/images/66/61149.jpg&quot; mce_src=&quot;http://rpg.drivethrustuff.com/images/66/61149.jpg&quot; /&gt;&lt;br /&gt;&lt;b&gt;----------------------------------------------&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;@Amazon.com:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Twilight: 2013 Character Generation Booklet&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Twilight: 2013 Character Generation Booklet is the entire Chapter Four from Twilight: 2013 Core Rules provided in an easy to handout mini-book. Now your players can easily create characters without bogarting the Core Rules. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.amazon.com/Twilight-2013-Character-Generation-Booklet/dp/0982207417/ref=sr_1_3?ie=UTF8&amp;amp;s=books&amp;amp;qid=1243861431&amp;amp;sr=8-3&quot; mce_href=&quot;http://www.msplinks.com/MDFodHRwOi8vd3d3LmFtYXpvbi5jb20vVHdpbGlnaHQtMjAxMy1DaGFyYWN0ZXItR2VuZXJhdGlvbi1Cb29rbGV0L2RwLzA5ODIyMDc0MTcvcmVmPXNyXzFfMz9pZT1VVEY4JnM9Ym9va3MmcWlkPTEyNDM4NjE0MzEmc3I9OC0z&quot;&gt;Twilight: 2013 Character Generation Booklet @ Amazon.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;----------------------------------------------&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Twilight: 2013 Character Generation Booklet&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Twilight: 2013 Character Generation Booklet is the entire Chapter Seven from Twilight: 2013 Core Rules provided in an easy to handout mini-book. Now your players can easily equip their characters without bogarting the Core Rules.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.amazon.com/Twilight-Equipment-Booklet-Clayton-Oliver/dp/0982207425/ref=sr_1_2?ie=UTF8&amp;amp;s=books&amp;amp;qid=1243861431&amp;amp;sr=8-2&quot; mce_href=&quot;http://www.msplinks.com/MDFodHRwOi8vd3d3LmFtYXpvbi5jb20vVHdpbGlnaHQtRXF1aXBtZW50LUJvb2tsZXQtQ2xheXRvbi1PbGl2ZXIvZHAvMDk4MjIwNzQyNS9yZWY9c3JfMV8yP2llPVVURjgmcz1ib29rcyZxaWQ9MTI0Mzg2MTQzMSZzcj04LTI=&quot;&gt;Twilight: 2013 Character Generation Booklet @ Amazon.com&lt;/a&gt;&lt;br /&gt;&lt;b&gt;----------------------------------------------&lt;/b&gt;&lt;br /&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/15450.html</guid>
  <pubDate>Tue, 07 Apr 2009 23:11:13 GMT</pubDate>
  <title>The new phonebooks are here!</title>
  <link>http://93gamesstudio.livejournal.com/15450.html</link>
  <description>&lt;br /&gt;Today I finally received the hardback copies of Twilight: 2013. &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/book.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;In case you&apos;re wondering I &lt;span style=&quot;font-style: italic;&quot;&gt;am&lt;/span&gt; the doofus in the pic.&lt;br /&gt;&lt;br /&gt;Before everyone asks...I&apos;ll be sending out books starting tomorrow. Please be patient though, I am a one man operation in this regards so I can only do so many per day. I&apos;ll have them all out as soon as possible.&lt;br /&gt;&lt;br /&gt;They should be arriving at the retailers in a few weeks. Remind your FLGS to order some [or you can order directly from me ;) ].&lt;br /&gt;&lt;br /&gt;Order Direct - &lt;a href=&quot;http://93gamesstudio.com/site/node/25&quot;&gt;http://93gamesstudio.com/site/node/25&lt;/a&gt;&lt;br /&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/15272.html</guid>
  <pubDate>Tue, 17 Mar 2009 16:30:20 GMT</pubDate>
  <title>Printing status update</title>
  <link>http://93gamesstudio.livejournal.com/15272.html</link>
  <description>After much delay I&apos;ve got some decent news regarding the hard copies (for those of you following this in the 93GS forums this won&apos;t be any new news). &lt;br /&gt;&lt;br /&gt;My files have finally been excepted and I received the proof copy already (which was in a form I&amp;nbsp;was not expecting). I&apos;ve sent this back and now await the books to be shipped. I&amp;nbsp;was told that the estimated ship date to me is &lt;strong&gt;March 27th&lt;/strong&gt; and things are looking solid for that date (maybe even a day or two sooner). &lt;br /&gt;&lt;br /&gt;As soon as the books are in my hand I&apos;ll be turning them around and sending them out as fast as I can. Please be patient though as I&apos;m a one man shop in this regard and I&apos;ve several hundred to repackage, sign and send out. It might take me a few days to get ALL of them out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In preparation for the hard copies I&apos;ve removed the pre-order option and replaced it with a single (or more) copy purchase option. I placed the single copies purchased directly from 93GS at &lt;strong&gt;25% off&lt;/strong&gt; (&lt;strong&gt;$29.99&lt;/strong&gt; each, retail is $39.99). This price will be good until the end of April 2009.&lt;br /&gt; &lt;br /&gt; Shipping is: &lt;ul&gt;&lt;li&gt;US - $5&lt;/li&gt;&lt;li&gt;Canada &amp;amp; Mexico - $20&lt;/li&gt;&lt;li&gt;International - $38.95 (up to 4 copies)&lt;/li&gt;&lt;li&gt;American Armed Forces addresses - Free&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt; &lt;a href=&quot;http://93gamesstudio.com/site/node/25&quot; class=&quot;postlink&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Purchase Twilight: 2013 Core Rules&lt;/span&gt;&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/14884.html</guid>
  <pubDate>Tue, 20 Jan 2009 19:30:24 GMT</pubDate>
  <title>Shooter&apos;s Guide: Pistol Caliber Carbines</title>
  <link>http://93gamesstudio.livejournal.com/14884.html</link>
  <description>Small but mighty...&lt;br /&gt;&lt;br /&gt;The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun&apos;s automatic fire... what&apos;s to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world &amp;ndash; all in a lightweight polymer package you can hide in a tennis racket bag? Interested now? Yeah, we thought so...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Shooter&apos;s Guide: Pistol-Caliber Carbines&lt;/strong&gt; is &lt;strong&gt;93 Games Studio&apos;s&lt;/strong&gt; first weapon supplement for the &lt;strong&gt;Twilight: 2013&lt;/strong&gt; roleplaying game. It examines the advantages and disadvantages of the &amp;quot;PCC&amp;quot; and provides detailed &lt;strong&gt;Reflex System&lt;/strong&gt; information for 11 families of carbines and 7 companion handguns. Weapons detailed in this document include the Beretta Cx4/Px4 Storm, the Kel-Tec SUB-2000, the classic M1 carbine, and more. This dual-statted product also provides weapon traits and new qualities and feats for &lt;strong&gt;Spycraft 2.0&lt;/strong&gt;. Whether you&apos;re walking point through the ruins of Chicago or running a low-profile covert op on Embassy Row in Belgrade, something here is sure to be a useful addition to your armory.&lt;br /&gt;&lt;br /&gt;Available at:&amp;nbsp;&lt;a href=&quot;http://rpg.drivethrustuff.com/product_info.php?products_id=59848?affiliate_id=1375&quot;&gt;DTRPG&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/14617.html</guid>
  <pubDate>Sun, 09 Nov 2008 03:24:25 GMT</pubDate>
  <title>Thanks</title>
  <link>http://93gamesstudio.livejournal.com/14617.html</link>
  <description>I&apos;d like to take some time out here and thanks everyone who&apos;s worked on this project for the last couple of years. Lacking anything better, here is the credits from the book:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;5&quot;&gt;G-1 (Administration)&lt;/font&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Design: &lt;/span&gt;Clayton A. Oliver, Keith Taylor, and Ed Thomas&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Additional Conceptual and Design Assistance:&lt;/span&gt; Candace Brunk (medicine and NBC warfare), Andy C. Davis, Kelly Gage (mounts), Robert Hudson, Camille Oliver, Tatu Salonen, Pete Sears, Justin Stodola (ballistics), Scott Taylor, Golden Tullis (close combat), and Jim Wardrip&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;5&quot;&gt;G-3 (Operations)&lt;/font&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Written By: &lt;/span&gt;Clayton A. Oliver, Simon Pratt, and Keith Taylor&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Additional Writing:&lt;/span&gt; Gary Astleford, Josh Benton, Andy Davis, Andy Miller, Martin Ralya, Tatu Salonen, Justin Stodola, and Team NPC (Derek Klein and Max Messina)&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Cover Art: &lt;/span&gt;Tyler Windham&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Interior Art: &lt;/span&gt;AndrewDobell, Diego Gisbert, Scott Harshbarger, Rick Hersey, Johan Lindstrom, Art Lyon, Chris Martinez, Bradley McDevitt, Jesse Mohn, Matt Morrow, Clifford Morton, Jason Mullins, Miguel Santos, Filip Stojak, Keith Taylor, Kurt Taylor, Norm Scott, Jeff Ward, Richard Whyte, Tianyang Yan and Brandon Young&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;5&quot;&gt;G-4 (Logistics)&lt;/font&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Production Director:&lt;/span&gt; Keith Taylor&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Art Director: &lt;/span&gt;Keith Taylor&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Editrix: &lt;/span&gt;Candy Hall Brunk&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Layout &amp;amp; Typesetting:&lt;/span&gt; Keith Taylor&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;5&quot;&gt;G-5 (Civil Affairs)&lt;/font&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Personnel Management: &lt;/span&gt;Keith Taylor&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Playtesters: &lt;/span&gt;Jose Antonio, Gary Astleford, Josh Benton, Micheal Boehm, Phil Glotfelty, Robert Holleman, Neal Hyde, Derek Klein, Shane Mclean, Max Messina, Jason Mullins, John Palchak, Simon Pratt, Micheal Robuck, Norm Scott, Sean Shumate, Darren Stengel, Justin Stodola &lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt; Consultants: &lt;/span&gt;Ed Thomas, Robert Hudson, Derek Klein, Max Messina, Simon Pratt, Justin Stodola, Jim Waldrip and Tatu Salonen&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;5&quot;&gt;G-6 (Communication)&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Special Thanks&lt;/span&gt;&lt;br /&gt;Pete Sears, for meritorious service as an example to others&lt;br /&gt;Zombie Squad, for unerring dedication to preparing humanity for the coming zombocalypse&lt;br /&gt;All of the fans of Twilight: 2000, who without them this edition would not exist&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;Clayton&apos;s Dedication&lt;/span&gt;&lt;br /&gt;To my my father, Bernie Oliver, for years of support in the face of my sometimes-questionable maturity and sanity&lt;br /&gt;To Camille, for doing your part and most of mine&lt;br /&gt;To Rich Dansky and Phil Brucato, for setting my feet upon this path&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Keith&apos;s Dedication&lt;/span&gt;&lt;br /&gt;To Robin for your incredible tolerance&lt;br /&gt;To Clayton for going above and beyond the call of duty&lt;br /&gt;Again, to all of the fans of Twilight: 2000 (and Twilight: 2013)&lt;br /&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/14549.html</guid>
  <pubDate>Fri, 07 Nov 2008 14:19:05 GMT</pubDate>
  <title>Pre Orders #2</title>
  <link>http://93gamesstudio.livejournal.com/14549.html</link>
  <description>Just realized I never posted this...&lt;br /&gt;&lt;br /&gt;Doing only &lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;strong&gt;500 &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;for the special. As fast as they run out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Only 500 available for Special Pre-Order and a good chunk are already gone.</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/14099.html</guid>
  <pubDate>Thu, 30 Oct 2008 23:49:22 GMT</pubDate>
  <title>Twilight: 2013 --- PRE-ORDERS Now Available</title>
  <link>http://93gamesstudio.livejournal.com/14099.html</link>
  <description>After 2.5 years of development, many false start announcements, tons of frustrated fans and several patches of grey hair....I can hear the collective - &lt;b&gt;IT&apos;S ABOUT DAMN TIME!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/t2k13_splash.png&quot; border=&quot;0&quot; height=&quot;153&quot; width=&quot;305&quot;&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Guess what? That&apos;s right, it&apos;s now time to preorder your very own copy of Twilight: 2013.&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;i&gt;It is July, 2013. World War III has been raging for several years. The earth’s population has been virtually decimated by nuclear bombing and fallout, famine, and disease. The surviving ten percent of the world’s population remains engaged in conflict. Military action still occurs - when there is sufficient fuel, ammunition and manpower – and all the civilians can do is try to stay alive.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Using real-world events through 2007 as a basis, Twilight: 2013 tells the story of our planet’s slide into oblivion, pitching players into a world devastated by war and ravaged by disease, immersing them in the tattered remnants of a place that is both familiar and alien. Twilight: 2013 is the core rule book for the 3rd Edition of the popular Twilight: 2000 series of RPG games originally published by GDW.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The main rules set provides a detailed character creation system which allows players to choose to side either with the veterans of the world’s military forces, or with the civilians who are caught up in the conflicts. With a staged rules system that caters to both novice and experienced players, Twilight: 2013 lets you choose to participate further in the world’s downfall, or help in the struggle to preserve and rebuild.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Fans of Twilight: 2000 will notice that Twilight: 2013 has evolved into a rich character-based role-playing experience, set against a military backdrop, with both military and civilian paths from which to choose.&lt;/i&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;Click here to purchase your very own:&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;a href=&quot;http://93gamesstudio.com/site/node/18&quot;&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/t2k13_corecover.jpg&quot;&gt;&lt;br&gt;&lt;br /&gt;&lt;font size=&quot;+2&quot; color=&quot;red&quot;&gt;For only $55&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;SPECIAL EDITION PRE-ORDER&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;</description>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/13965.html</guid>
  <pubDate>Tue, 21 Oct 2008 19:00:13 GMT</pubDate>
  <title>The Spirit of the Season</title>
  <link>http://93gamesstudio.livejournal.com/13965.html</link>
  <description>It&apos;s the season of the gamer&apos;s favorite holiday, and we&apos;re celebrating with a series of horror-themed material for use with the Reflex System and the &lt;b&gt;Twilight: 2013&lt;/b&gt; setting.  Check out the &lt;a href=&quot;http://www.93gamesstudio.com/forum/&quot;&gt;93 Games Studio forums&lt;/a&gt;, or &lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;look behind the cut for two hooks for post-apocalyptic ghost stories.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ghost Stories: Blast Shadows&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;At night, the heart of the shattered city writhes mutely.&lt;br /&gt;&lt;br /&gt;When the clouds part, silvery moonlight falls on still streets, casting faint outlines across the ruins. Close to ground zero, stone and concrete bear other, more permanent shadows. They are the last evidence of the warhead&apos;s first (if only by milliseconds) victims, vaporized where they stood, their silhouettes instantly and indelibly bleached onto walls, streets, sidewalks, benches.&lt;br /&gt;&lt;br /&gt;Occasionally, they reach out.&lt;br /&gt;&lt;br /&gt;Some of them have yet to realize they&apos;re dead. Others remain trapped in their last moments. It&apos;s hard to say which are more dangerous.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Description:&lt;/b&gt; Blast shadows are the ghosts of people vaporized by nuclear blasts, anchored to the physical location of the shadows the blast etched on their surroundings. When undisturbed, they appear as faintly-glimpsed distortions and hints of motion - occasional brief flickers of three-dimensional existence extruding from two-dimensional stasis. Rarely does the activity last long enough for an observer to alert a second witness. If a character comes in direct physical contact with a blast shadow, however, there&apos;s a chance that the intersection of material and immaterial existence is enough to render the shadow briefly lucid (if not sane). The experience is survivable - but that&apos;s about all that can be said for it.&lt;br /&gt;&lt;br /&gt;Blast shadows are divided into two types: unaware and aware. Both are trapped in cyclic fugue states. The difference is in what they&apos;re experiencing. Unaware blast shadows don&apos;t know they&apos;re dead; they permanently re-experience the last few minutes of their lives. Aware blast shadows know exactly what&apos;s happened to them, and this knowledge allows them to permanently replay the sensation of being vaporized by a hundred-kiloton nuclear explosion. A character who makes contact with either type is drawn into the shadow&apos;s existence. There is no way to tell the two types apart.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Activity:&lt;/b&gt; None to speak of. Blast shadows are bound to narrowly-defined physical locations and are not conscious of their surroundings.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mechanics (Unaware):&lt;/b&gt; When a character touches an unaware blast shadow, make a RES check: TN -7 if the contact was accidental, TN -4 if it was deliberate. With success, the shadow becomes active for a split-second, throwing the character into involuntary psychic contact with it. This draws the character&apos;s mind into the endless loop of the shadow&apos;s last living moments.&lt;br /&gt;&lt;br /&gt;The outward effects of this mimic catatonia: the character immediately falls unconscious and collapses into a fetal curl, staying in touch with the physical boundary of the shadow. With a successful RES (TN -2) check, the character eventually emerges after a (10 - margin of success) hours. With failure, he stays in the dreamscape until he dies of dehydration. Removing the character from physical contact with the shadow also triggers emergence.&lt;br /&gt;&lt;br /&gt;Emergence is a significant mental trauma that is considered psychological damage (TN -4). The character&apos;s perceptions are radically shifted and the realization of involuntary psychic communion is less than pleasant. Staying in the dreamscape doesn&apos;t cause any psychological damage, but the character will die eventually.&lt;br /&gt;&lt;br /&gt;At the GM&apos;s discretion, a character may recall details of the dreamscape with a successful COG check.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mechanics (Aware):&lt;/b&gt; When a character touches an aware blast shadow, make a RES check: TN -8 if the contact was accidental, TN -5 if it was deliberate. With success, the shadow becomes active for a split-second, throwing the character into involuntary psychic contact with it. The character receives a single flash of the sensation of being obliterated by a nuclear explosion - and the shadow attempts to escape its own tortured existence by hurling itself into the character&apos;s mind.&lt;br /&gt;&lt;br /&gt;The death flashback is psychological damage (TN -3). If the character accrues Stress as a result of this, the shadow has an opening through which to escape. The GM rolls 2d10L to determine the shadow&apos;s RES. The player and GM then make an opposed RES check. If the shadow wins, the character gains a rider. The shadow&apos;s margin of success determines the degree of lucidity and control it has: MoS 1 indicates occasional flashes of memory, MoS 2 provides brief exchanges of internal dialogue, MoS 3 allows occasional motor control, MoS 4 enables the shadow to speak through the character&apos;s mouth at times of great stress, and MoS 5+ indicates full-blown possession. When the blast shadow is influencing the character, sharp-eyed observers - AWA (TN -4) - may see a second shadow superimposed over the character&apos;s own.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ghost Stories: Koschei the Deathless&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;In Eastern Europe, something is hunting and killing tanks.&lt;br /&gt;&lt;br /&gt;At least, that&apos;s what the evidence suggests. Refugees and free traders carry stories of wrecked armored fighting vehicles found in the wilderness, destroyed recently enough that the remains of the crews are still fresh. Most appear to have taken hits from large-caliber guns; many are riddled with machine gun fire. All are missing significant chunks of armor or major components, torn away with massive force. The ground around the hulks is churned by the marks of treads. Sometimes, a few of the tread prints contain bloody puddles flecked with things best not dwelt upon.&lt;br /&gt;&lt;br /&gt;The few survivors of such encounters have a few more details. A foggy night, suddenly pierced by the glare of a searchlight and the growl and rattle of a diesel-powered tracked vehicle in poor repair. A silhouette looming on a nearby ridge, then slowly drawing nearer. Someone&apos;s resolve breaks and a shot rings out, answered immediately in equal measure. RPG gunners are torn to shreds by machine gun fire; missile teams and vehicles hammered with cannon shells. Ordinary riflemen are simply run down, vanishing under the stained and muddy tracks.&lt;br /&gt;&lt;br /&gt;One rainy spring night outside Lublin, a Polish gunner spiked the beast with an AT-5. It burned until dawn, when the flames suddenly guttered out. When scouts approached, no wreck could be found. For the next two weeks, it stalked the company&apos;s perimeter, picking off a fighting position or a few men each night. It caught the first two patrols sent out; their screams lasted for hours. No one was willing to be the third patrol to look for it. When the shattered survivors broke and abandoned their firebase, they found it blocking their route on the first night of their flight.&lt;br /&gt;&lt;br /&gt;The thing doesn&apos;t have much of a mythology around it yet. Few people are in a position to put together reports from multiple encounters. A handful of survivors have a name for it, though: Koschei the Deathless.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Description:&lt;/b&gt; Koschei the Deathless is rarely glimpsed directly (except by characters about to be run down and flattened). The most common images are described above: fog, the glare of a, and muzzle flashes. Closer observation is problematic, but reveals a T-55 main battle tank in battleship gray paint with no unit or national markings. Its hatches are closed and no crew personal gear is visible on the turret exterior. On thermal imaging, the tank appears to be cold, despite all evidence to the contrary.&lt;br /&gt;&lt;br /&gt;Characters downwind from Koschei may smell diesel exhaust mingled with carrion.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Activity:&lt;/b&gt; Koschei the Deathless strikes seemingly at random anywhere in Eastern Europe. It seems to be attracted to groups of a hundred or less, almost always current or former soldiers with at least one armored vehicle in their possession. Functional main battle tanks seem to draw its attention the most, as if it considers them some sort of challengers.&lt;br /&gt;&lt;br /&gt;Koschei never shoots first. In fact, it does nothing more than approach until someone&apos;s trigger finger gets itchy, at which point it responds in kind. Of course, its very presence tends to induce cascading morale failures, so few observers retain enough wits to realize this. If no one initiates combat, Koschei will shadow the group until dawn, staying between Medium and Open range. Any attempt to approach closer than Tight range results in Koschei withdrawing to Open range again.&lt;br /&gt;&lt;br /&gt;Koschei only appears at night. At dawn, a swirl of thick fog briefly obscures its position, then dissipates to reveal nothing but tread marks in the earth.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mechanics:&lt;/b&gt; Koschei functions as a standard T-55 operated by veteran NPCs. However, crew hits have no effect on it and it never suffers morale effects. It never runs out of fuel or ammunition. When attacking with its main gun, Koschei functions as if it has good stabilization. It uses HE ammo on soft targets and HEAT or APDS on bunkers and armored vehicles. Koschei suffers no terrain penalties to movement and never gets stuck in soft ground, even swamps.&lt;br /&gt;&lt;br /&gt;Koschei&apos;s presence counts as one threat condition, increasing to two threat conditions within Medium range and three threat conditions inside Tight range. No character can sleep within Extreme range of Koschei. For (10 - RES) nights after an encounter with Koschei, any character receives only half the normal benefit from sleep due to recurring nightmares that elude all recall upon waking.&lt;br /&gt;&lt;br /&gt;If Koschei is disabled by suspension, engine, fuel, or ammo hits, it explodes and burns until dawn. The flames cannot be extinguished and nothing can be salvaged from the wreck. It subsequently appears to the same group for the next 1d20 nights, seemingly unscathed from its previous destruction, aggressively stalking and killing 1d6 victims each night. If a group somehow manages to immobilize it without actually attacking it directly, it vanishes at dawn and will never again appear to anyone who participated in the encounter. However, its hatches (including its fuel tanks) are impossible to open, and any external fixtures removed vanish as soon as no one is watching them. Dismounting the pintle-mounted machine gun at the commander&apos;s hatch is feasible, but anyone who fires it (or uses its ammo in another weapon) may find himself intangibly but permanently marked by something.</description>
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  <pubDate>Fri, 17 Oct 2008 01:48:56 GMT</pubDate>
  <title>Update</title>
  <link>http://93gamesstudio.livejournal.com/13674.html</link>
  <description>Here&apos;s the dealleo...&lt;br /&gt;&lt;br /&gt;Book is completely finalized. Printer has been chosen (for the most part, still working out the details - file format, delivery dates, etc). Marketing/Fullfillment partner has been chosen, awaiting contracts.&lt;br /&gt;&lt;br /&gt;What now...&lt;br /&gt;&lt;br /&gt;I am awaiting final authorization from the license holder to announce pre-orders. That said, I&apos;ve just found out that the books won&apos;t make it to hobby stores until at least Feb. But I&apos;m allowed to sell them direct, so until then you&apos;ll at least be able to purchase through me. Which actually helps me out $$$. The PDF version should be available for purchase from Drivethrurpg and other download sites by late Nov. at the latest.&lt;br /&gt;&lt;br /&gt;Pre-orders once available will consist of:&lt;br /&gt;&lt;br /&gt;1) Core Rules - Hardback Book (will ship once printed, 4-6 weeks, will have them before the holidays though)&lt;br /&gt;2) Core Rules - PDF (downloads available immediately)&lt;br /&gt;3) Character Generation Booklet (to make generating characters easier with the party)&lt;br /&gt;4) Equipment Booklet (to make drooling over the equipment easier) - both these books are so that you can at least be making characters and buying equipment without hogging the main rule book&lt;br /&gt;5) Character Worksheet Pad (33 character sheets and worksheets in a tear off pad)&lt;br /&gt;6) Laminated quick rules sheet (x5)&lt;br /&gt;7) The finished story from Sith - Solitude&lt;br /&gt;8) I&apos;ll also be throwing in the first adventure/city supplement (which I have but is now in editing) as soon as it&apos;s available&lt;br /&gt;9) Immediate access to the downloads section of the website for NPCs, Organizations, rumors, etc.&lt;br /&gt;10) Oh yeah, free shipping to anywhere in North America (Europe, I&apos;m still working on the details for this one)&lt;br /&gt;&lt;br /&gt;The key thing is that while the book is printing you&apos;ll have immediate access to the PDF version and can begin play.&lt;br /&gt;&lt;br /&gt;I&apos;d love to tell you that the license holder told me I&apos;ll be able to do this in just a few days but we know how that&apos;s been going on.&lt;br /&gt;&lt;br /&gt;I hope this helps.</description>
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  <pubDate>Sat, 30 Aug 2008 18:43:51 GMT</pubDate>
  <title>Some Interior shots</title>
  <link>http://93gamesstudio.livejournal.com/13373.html</link>
  <description>Enjoy some interiors... (ignore the page numbers as these have come from the individual chapters and not the book as a whole)&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/sample1.png&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/sample2.png&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/sample3.png&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PS, enjoy the spoilers too.</description>
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  <pubDate>Sat, 21 Jun 2008 02:48:03 GMT</pubDate>
  <title>[Official] Firearms list</title>
  <link>http://93gamesstudio.livejournal.com/13058.html</link>
  <description>I wanted to post something so I thought why not the firearms list since I&apos;m sure people are wanting to know whats included. Here is the list followed by their caliber (and yes, you&apos;ll notice alot of &quot;&lt;span style=&quot;font-style: italic;&quot;&gt;generic&lt;/span&gt;&quot; weapons).&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Autoloaders&lt;/span&gt;&lt;br /&gt;.22 target pistol&lt;br /&gt;.22 LR&lt;br /&gt;&lt;br /&gt;.32 holdout pistol&lt;br /&gt;.32 ACP&lt;br /&gt;&lt;br /&gt;.380 service pistol&lt;br /&gt;.380 ACP&lt;br /&gt;&lt;br /&gt;9mm service pistol&lt;br /&gt;9mm P&lt;br /&gt;&lt;br /&gt;.357 SIG service pistol&lt;br /&gt;.357 SIG&lt;br /&gt;&lt;br /&gt;.40 S&amp;amp;W service pistol&lt;br /&gt;.40 S&amp;amp;W&lt;br /&gt;&lt;br /&gt;Beretta Model 92&lt;br /&gt;9mm Parabellum&lt;br /&gt;&lt;br /&gt;Colt Model 1911A1&lt;br /&gt;.45 ACP&lt;br /&gt;&lt;br /&gt;FN Five-seveN&lt;br /&gt;5.7mm FN&lt;br /&gt;&lt;br /&gt;Glock 17&lt;br /&gt;9mm P&lt;br /&gt;&lt;br /&gt;H&amp;amp;K Mk. 23&lt;br /&gt;.45 ACP&lt;br /&gt;&lt;br /&gt;Makarov PM&lt;br /&gt;9mm Makarov&lt;br /&gt;&lt;br /&gt;Yarygin Pya&lt;br /&gt;9mm Parabellum&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Revolvers&lt;/span&gt;&lt;br /&gt;.38 Special holdout&lt;br /&gt;.38 Special&lt;br /&gt;&lt;br /&gt;.38 Special service&lt;br /&gt;.38 Special&lt;br /&gt;&lt;br /&gt;.357 Magnum holdout&lt;br /&gt;.357 Magnum&lt;br /&gt;&lt;br /&gt;.357 Magnum service&lt;br /&gt;.357 Magnum&lt;br /&gt;&lt;br /&gt;.44 Magnum&lt;br /&gt;.44 Magnum&lt;br /&gt;&lt;br /&gt;.454 Casull&lt;br /&gt;.454 Casull&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;SMG&lt;/span&gt;&lt;br /&gt;9mm SMG&lt;br /&gt;9mm Parabellum&lt;br /&gt;&lt;br /&gt;CZ v.61 Skorpion&lt;br /&gt;.32 ACP&lt;br /&gt;&lt;br /&gt;CZ v.83 Skorpion&lt;br /&gt;.380 ACP&lt;br /&gt;&lt;br /&gt;CZ v.82 Skorpion&lt;br /&gt;9mm Makarov&lt;br /&gt;&lt;br /&gt;FN P90&lt;br /&gt;5.7mm FN&lt;br /&gt;&lt;br /&gt;H&amp;amp;K MP5K&lt;br /&gt;9mm Parabellum&lt;br /&gt;&lt;br /&gt;H&amp;amp;K UMP&lt;br /&gt;9mm Parabellum&lt;br /&gt;&lt;br /&gt;H&amp;amp;K UMP&lt;br /&gt;.40 S&amp;amp;W&lt;br /&gt;&lt;br /&gt;H&amp;amp;K UMP&lt;br /&gt;.45 ACP&lt;br /&gt;&lt;br /&gt;Izmash PP-19 Bizon&lt;br /&gt;9mm Makarov&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Assualt Rifles&lt;/span&gt;&lt;br /&gt;Assault rifle&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;Bullup assault rifle&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;Carbine&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;Battle rifle&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;AK-47&lt;br /&gt;7.62x39mm&lt;br /&gt;&lt;br /&gt;AK-74&lt;br /&gt;5.45x39mm&lt;br /&gt;&lt;br /&gt;AKS-74U&lt;br /&gt;5.45x39mm&lt;br /&gt;&lt;br /&gt;M16A4&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;M4A1&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;QBZ-95&lt;br /&gt;5.8x42mm&lt;br /&gt;&lt;br /&gt;Steyr AUG&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;Steyr AUG (carbine)&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Target and Hunting Rifles&lt;/span&gt;&lt;br /&gt;Target rifle, bolt action&lt;br /&gt;.22 LR&lt;br /&gt;&lt;br /&gt;Target rifle, semi-auto&lt;br /&gt;.22 LR&lt;br /&gt;&lt;br /&gt;Small game rifle, bolt action&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;Hunting rifle, bolt action&lt;br /&gt;6.5x55mm&lt;br /&gt;&lt;br /&gt;Hunting rifle, bolt action&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;Hunting rifle, bolt action&lt;br /&gt;.30-06&lt;br /&gt;&lt;br /&gt;Hunting rifle, bolt action&lt;br /&gt;.300 Winchester Magnum&lt;br /&gt;&lt;br /&gt;Big game rifle, bolt-action&lt;br /&gt;.460 Weatherby Magnum&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Bolt Action Service Rifles&lt;/span&gt;&lt;br /&gt;Lee-Enfield No. 4 Mk. 1&lt;br /&gt;.303 British&lt;br /&gt;&lt;br /&gt;Mauser Kar98k&lt;br /&gt;8mm Mauser&lt;br /&gt;&lt;br /&gt;Mosin-Nagant&lt;br /&gt;7.62x54mm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Semi-Automatic Service Rifles&lt;/span&gt;&lt;br /&gt;M1 Carbine&lt;br /&gt;.30 Carbine&lt;br /&gt;&lt;br /&gt;M1 Garand&lt;br /&gt;.30-06&lt;br /&gt;&lt;br /&gt;SKS&lt;br /&gt;7.62x39mm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Bolt Action Sniper Rifles&lt;/span&gt;&lt;br /&gt;Sniper rifle&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;Anti-material rifle&lt;br /&gt;.50 BMG&lt;br /&gt;&lt;br /&gt;AI AW&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;AI AWM&lt;br /&gt;7mm Remington Magnum&lt;br /&gt;&lt;br /&gt;AI AWM&lt;br /&gt;.300 Winchester Magnum&lt;br /&gt;&lt;br /&gt;AI AWM&lt;br /&gt;.338 Lapua&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Semi-Automatic Sniper Rifles&lt;/span&gt;&lt;br /&gt;Sniper rifle&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;Barrett Model 82&lt;br /&gt;.50 BMG&lt;br /&gt;&lt;br /&gt;Dragunov SVD&lt;br /&gt;7.62x54mm&lt;br /&gt;&lt;br /&gt;M14&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;M16 DMR&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;M16 DMR&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Break Action Shotguns&lt;/span&gt;&lt;br /&gt;20 gauge Shotgun&lt;br /&gt;20 gauge&lt;br /&gt;&lt;br /&gt;12 gauge Shotgun&lt;br /&gt;12 gauge&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Pump Action Shotguns&lt;/span&gt;&lt;br /&gt;.410 bore Shotgun&lt;br /&gt;.410&lt;br /&gt;&lt;br /&gt;20 gauge Shotgun&lt;br /&gt;20 gauge&lt;br /&gt;&lt;br /&gt;12 gauge Shotgun&lt;br /&gt;12 gauge&lt;br /&gt;&lt;br /&gt;10 gauge Shotgun&lt;br /&gt;10 gauge&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Semi-Automatic Shotguns&lt;/span&gt;&lt;br /&gt;20 gauge Shotgun&lt;br /&gt;20 gauge&lt;br /&gt;&lt;br /&gt;12 gauge Shotgun&lt;br /&gt;12 gauge&lt;br /&gt;&lt;br /&gt;Saiga 12 Shotgun&lt;br /&gt;12 gauge&lt;br /&gt;&lt;br /&gt;Saiga 20 Shotgun&lt;br /&gt;20 gauge&lt;br /&gt;&lt;br /&gt;Saiga 410 Shotgun&lt;br /&gt;.410&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Squad Automatic Weapons (SAW)&lt;/span&gt;&lt;br /&gt;FN Minimi&lt;br /&gt;5.56x45mm&lt;br /&gt;&lt;br /&gt;RPK&lt;br /&gt;7.62x39mm&lt;br /&gt;&lt;br /&gt;RPK-74&lt;br /&gt;5.45x39mm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;General Purpose Machine Guns (GPMG)&lt;/span&gt;&lt;br /&gt;FN MAG&lt;br /&gt;7.62x51mm&lt;br /&gt;&lt;br /&gt;PKM&lt;br /&gt;7.62x54mm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Heavy Machine Guns (HMG)&lt;/span&gt;&lt;br /&gt;Browning M2HB&lt;br /&gt;.50 BMG&lt;br /&gt;&lt;br /&gt;KPV&lt;br /&gt;14.5x114mm&lt;br /&gt;&lt;br /&gt;NSV&lt;br /&gt;12.7x108mm</description>
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  <pubDate>Sun, 04 May 2008 19:42:15 GMT</pubDate>
  <title>Update - Suppressive Fire</title>
  <link>http://93gamesstudio.livejournal.com/13037.html</link>
  <description>&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;This snippet is solely for the enjoyment of our Gunmaster friend, you know who you are. &lt;/span&gt;&lt;img alt=&quot;&quot; style=&quot;font-family: Arial,Helvetica,sans-serif;&quot; src=&quot;http://x.myspace.com/images/blog/smileys/artistic.gif&quot; /&gt;&lt;br style=&quot;font-family: Arial,Helvetica,sans-serif;&quot; /&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;br style=&quot;font-family: Arial,Helvetica,sans-serif;&quot; /&gt;&lt;/font&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;&lt;font size=&quot;5&quot;&gt;Morale and Threats&lt;/font&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;A Hollywood hero never succumbs to fear.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Regardless of the odds arrayed against him, he sets his square jaw and fixes his steely gaze upon the hordes of enemies.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;In the Reflex System, however, characters are a bit more human.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;The following rules model the conditions under which a character&apos;s courage can fail him, reducing his combat effectiveness and ultimately robbing him of his will to fight.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;A character&apos;s morale condition is determined by two factors: his Coolness Under Fire value and the current &lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;threat level &lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;arrayed against him.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Various &lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;threat conditions&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt; represent events or injuries that can negatively affect a combatant&apos;s morale.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;The character&apos;s threat level is equal to the total number of threat conditions that apply to him during the current combat scene.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;As long as his threat level is less than or equal to his CUF, he suffers no adverse effects.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;He&apos;s sufficiently hardened that the bullets, bombs, and blood don&apos;t faze him.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;However, if his threat level exceeds his CUF, he suffers a penalty on all checks equal to the difference between threat level and CUF.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;If the difference is 5 or more, his will to fight is &lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;broken&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt; and he&apos;s unable to take any actions other than fleeing, performing first aid on himself, communicating, and curling into a fetal ball and weeping.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;At the end of each exchange of fire, he may not press - he must hold.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Furthermore, a broken character automatically fails all opposed and competing social checks. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;&lt;/span&gt;&lt;b style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;Example: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Leslie has CUF 8.&amp;nbsp; As long as her threat level is 8 or less, she suffers no morale-related penalties.&amp;nbsp; If her threat level increases to 11, she suffers a -3 penalty on all checks.&amp;nbsp; If her threat level increases to 13 or higher, she becomes broken, unable to carry on the fight due to a total morale failure.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;font size=&quot;3&quot;&gt;&lt;br style=&quot;font-family: Arial,Helvetica,sans-serif;&quot; /&gt;&lt;/font&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;&lt;font size=&quot;5&quot;&gt;Suppressive Fire&lt;/font&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;Most attacks are made with a definite target in mind – randomly spraying bullets downrange is unlikely to neutralize any enemies.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;However, some situations call for controlled fire into an empty area in order to discourage opponents from moving through it or otherwise doing anything that might make them targets.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;This technique is known as &lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;suppressive fire&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Any firearm can be used for suppressive fire.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;Suppressive fire requires a snap shot Attack action, targeting an area rather than an enemy.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;The maximum width of area that can be suppressed is equal to half the number of bullets being fired in meters (e.g. a three-round burst can suppress an area up to one and a half meters wide).&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Using a single shot or a short burst (5 rounds or less) gives an area an effective threat rating of 1.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;A long burst (5 or more rounds) gives it a threat rating of 2.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Using explosives or tracer ammunition increases the threat rating by 1 (the incoming fire is visible in this case, not just audible).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;If a character takes an action that places him within the suppressed area and exposes him to the source of the suppressive fire, his current threat level increases by the suppressed area&apos;s threat rating.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;This lasts until the end of the current exchange of fire.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;If he exposes himself before the attacker&apos;s next action, the attacker also gets a &quot;free shot&quot; on him, using the same rate of fire that he used for the suppression.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;This action has a tick cost of zero and is resolved before the suppressed character&apos;s action is resolved.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;&lt;/span&gt;&lt;b style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;Example:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt; color: black; font-style: italic;&quot;&gt; Keith is using his Minimi (ROF B5/B9) to suppress two enemies who are behind an armored bunker door.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Keith hoses bullets into the door at his gun&apos;s high rate of fire, laying down a 9-round burst.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;The Minimi&apos;s ammo mix includes tracer rounds, so anyone who sticks his head out of the door before the end of the exchange of fire will suffer a +3 increase to his threat level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify; font-style: italic;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify; font-style: italic;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;The bunker door is too thick for the Minimi to penetrate, so the enemy troops aren&apos;t initially exposed to the fire.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;However, before Keith&apos;s next action, one of the enemies opens the door to throw a grenade at Keith.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;As he exposes himself to the suppressive fire, his threat level immediately increases by 3.&lt;span style=&quot;&quot;&gt;&amp;nbsp; &lt;/span&gt;Keith takes his free attack on the exposed enemy, putting down another 9-round burst - and his target.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;div style=&quot;text-align: justify; font-style: italic;&quot;&gt;  &lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 6pt; font-family: Arial,Helvetica,sans-serif; text-align: justify; font-style: italic;&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-size: 10pt; color: black;&quot;&gt;Keith&apos;s next action is to reload.&amp;nbsp; While Keith is reloading, the second enemy takes the opportunity to run out of the bunker toward Keith&apos;s position.&amp;nbsp; This also exposes him to Keith, raising this enemy&apos;s threat level by 3 as well.&amp;nbsp; However, Keith is no longer engaged in suppressing the same spot, so he doesn&apos;t get a free attack on the second target.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;font size=&quot;3&quot;&gt;&lt;br /&gt;&lt;br /&gt;Just an FYI, this will probably be the last rules snippet in preparation for the release and pre-orders.&lt;/font&gt;</description>
  <comments>http://93gamesstudio.livejournal.com/13037.html</comments>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/12576.html</guid>
  <pubDate>Wed, 30 Apr 2008 17:21:51 GMT</pubDate>
  <title>Update - Skills</title>
  <link>http://93gamesstudio.livejournal.com/12576.html</link>
  <description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;font size=&quot;5&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;font size=&quot;3&quot;&gt;So it&apos;s been awhile since the last update. First off, I know things are a little behind but it is progressing nicely. I wish I can give a firmer release date but some things are out of my hands with regards to that. Hopefully I&apos;ll have proof copies in my hand toward the middle of May so things are on for at least a summer release. But please be kind. :)&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; &lt;br /&gt; &lt;font size=&quot;5&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;font size=&quot;3&quot;&gt;I thought I would give you guys some insight into skills for this installment. Below is the skill list and two skills described.&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; &lt;font size=&quot;5&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;&lt;/font&gt;&lt;br /&gt; &lt;font size=&quot;6&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Snippet:&lt;/font&gt;&lt;br /&gt; &lt;br /&gt; &lt;font size=&quot;5&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Skill List&lt;/span&gt;&lt;/font&gt;&lt;br /&gt; &lt;font size=&quot;5&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;&lt;/font&gt;&lt;br /&gt; &lt;font size=&quot;5&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;&lt;/font&gt;&lt;font size=&quot;3&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Agriculture&lt;/font&gt;&lt;br /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Animal Husbandry&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Aquatics (Qualification: SCUBA)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Archery&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Artillery (Qualification: Guided)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Artisan (Cascade)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Aviation (Qualifications: Heavy, Performance, Rotary, Remote)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Climbing&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Command&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Computing (Qualification: Programming)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Construction (Qualification: Demolition)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Deception&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Driving (Qualifications: Heavy, Motorcycle, Remote, Tracked)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Electronics&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Fieldcraft&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Forensics (Qualification: Forgery)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Freefall (Qualification: Tactical)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Gunnery (Qualification: Guided)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Hand-to-Hand (Qualification: Grappling)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Hand Weapons (Qualification: Grappling)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Instruction&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Intimidation&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Language (Cascade)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Longarm&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Mechanics (Qualifications: Aviation, Industrial, Machinist, Nautical)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Medicine (Qualifications: Surgery, Veterinary)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Mounts (Qualification: Teamster)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Performance (Cascade)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Persuasion (Qualification: Psychiatry)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Seamanship (Qualifications: Remote, Sailing, Submersible)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Security&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Sidearm&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Special Equipment (Cascade)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Special Vehicle (Cascade; Qualification: Remote)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Streetcraft&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Support Weapons (Qualification: Guided)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Tactics&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;6&quot;&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt;&lt;/font&gt; &lt;font size=&quot;6&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Artisan (Cascade)&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Artisan covers a wide variety of skill sets related to the creation of works of physical or literary beauty and of simple functional objects. Many Artisan cascades are archaic and were largely replaced by mass production in the pre-Last War world, but their remaining practitioners are now in high demand after centuries of decline. At the GM&apos;s discretion, a Artisan cascade may cover a specific sub-set of the Mechanics skill, such as gunsmithing or machining.&lt;br /&gt; &lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;/span&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Typical Actions: &lt;/span&gt;Creating a functional object or work of art is either an instant or &lt;/span&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;incremental action, depending on the item&apos;s complexity (variable attributes, depending on the nature of the act of creation). Appraising an item is a simple action (EDU), as is critiquing a work of art (COG).&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot;&gt;Sample Cascades:&lt;/span&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt; Basketry, Blacksmithing, Bowyery, Brewing, Carpentry, &lt;/span&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;Cinematography, Fiction Writing, Gem Cutting, Glassblowing, Glasscutting, Gunsmithing, Knitting, Leatherworking, Locksmithing, Machining, Painting, Photography, Poetry, Sculpture, Silversmithing, Tailoring, Videography, Watchsmithing, Welding, Woodcarving.&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br /&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;6&quot; style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Mechanics&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;T&lt;font size=&quot;3&quot;&gt;he Mechanics skill covers the maintenance and repair of all mechanical equipment. The basic skill covers all commonly-available items that can be maintained with normal hand tools and have a level of complexity equal to or less than that of an internal combustion engine. Qualifications expand this expertise to other specialized types of mechanical equipment.&lt;/font&gt;&lt;/span&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot;&gt;Typical Actions:&lt;/span&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt; Evaluating damage or diagnosing a malfunction is a simple action (AWA). Repairing damage or a malfunction is an incremental action (CDN for small items, MUS for large equipment).&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot;&gt;Aviation Qualification: &lt;/span&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;This qualification represents additional training in aircraft engines, airframes, and associated mechanisms.&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot;&gt;Industrial Qualification: &lt;/span&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;This qualification represents additional training in large-scale fixed installations, such as climate control systems, elevators, and other &quot;physical plant&quot; equipment, as well as heavy factory or cargo-handling machinery.&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot;&gt;Machinist Qualification: &lt;/span&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt;This qualification enables the character to create new mechanical parts, given appropriate tools and raw materials.&lt;/span&gt;&lt;/font&gt;&lt;br style=&quot;font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;br style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot; /&gt; &lt;font size=&quot;3&quot;&gt;&lt;span style=&quot;font-weight: bold; font-family: Times New Roman,Times,serif;&quot;&gt;Nautical Qualification:&lt;/span&gt;&lt;span style=&quot;font-family: Times New Roman,Times,serif;&quot;&gt; This qualification represents additional training in ship propulsion and steering systems and other technologies unique to naval architecture.&lt;/span&gt;&lt;/font&gt;&lt;/div&gt;</description>
  <comments>http://93gamesstudio.livejournal.com/12576.html</comments>
  <lj:mood>energetic</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/12412.html</guid>
  <pubDate>Mon, 24 Mar 2008 16:38:46 GMT</pubDate>
  <title>Guns, Guns, Guns Part II</title>
  <link>http://93gamesstudio.livejournal.com/12412.html</link>
  <description>&lt;p class=&quot;MsoNormal&quot;&gt;&lt;st1:city w:st=&quot;on&quot;&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;&lt;i&gt;Winchester&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/st1:city&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;&lt;i&gt; Model 1894&lt;/i&gt;&lt;/b&gt; &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;One of the iconic lever-action rifles, the &quot;&lt;st1:city w:st=&quot;on&quot;&gt;&lt;st1:place w:st=&quot;on&quot;&gt;Winchester&lt;/st1:place&gt;&lt;/st1:city&gt; &apos;94&quot; was produced for over a century, with the last gun coming off the assembly line in 2006. In 1894, it was a revolutionary design: a lever-action gun chambered not only for a true rifle caliber rather than a pistol caliber, but designed to use cartridges with the (at the time) new smokeless propellant. Like most lever-action designs, the rifle feeds from an integral tubular magazine under the barrel. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;Over the course of the gun&apos;s history, about 7 million were produced in a variety of calibers and configurations. The majority of these were sold on the &lt;st1:country-region w:st=&quot;on&quot;&gt;&lt;st1:place w:st=&quot;on&quot;&gt;U.S.&lt;/st1:place&gt;&lt;/st1:country-region&gt; market, but enough were exported that the Model 94 was globally available (if not ubiquitous) at the time of the Collapse. Its original .30-30 cartridge quickly attained prominence as one of the most popular rounds in North America for hunting deer and other medium-sized game, and. Like the rifle that spawned it, it is still found throughout the world in 2013. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;Type:&lt;/b&gt; Hunting Rifle &lt;/span&gt;&lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;Caliber:&lt;/b&gt; .30-30 &lt;/span&gt;&lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;Capacity:&lt;/b&gt; 6 (in) &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;&lt;u&gt;Stage I&lt;/u&gt;&lt;/b&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;MsoNormalTable&quot; style=&quot;border-collapse: collapse;&quot;&gt;  &lt;tbody&gt;&lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Damage&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot; style=&quot;border-style: solid solid solid none; border-color: -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 70.35pt;&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;6   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Penetration&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;x2   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Range&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Tight/Open&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;ROF&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;S   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Speed&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3/6/8   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Bulk&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Weight&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3.2   kg &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Barter   Value&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;GG550   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Street   Price&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;$1,100&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;&lt;u&gt;Stage II&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;MsoNormalTable&quot; style=&quot;border-collapse: collapse;&quot;&gt;  &lt;tbody&gt;&lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Damage&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot; style=&quot;border-style: solid solid solid none; border-color: -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 70.35pt;&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;6   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Penetration&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;x2/x3   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Range&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Tight/Open   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;ROF&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;S   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Speed&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3/6/8   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Recoil&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;12   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Bulk&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Weight&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3.2   kg &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Barter   Value&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;GG550   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;98&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Street   Price&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;$1,100&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt; &lt;b&gt;&lt;u&gt;&lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;Stage III&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot; class=&quot;MsoNormalTable&quot; style=&quot;border-collapse: collapse;&quot;&gt;  &lt;tbody&gt;&lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Damage/Penetration&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot; style=&quot;border-style: solid solid solid none; border-color: -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 70.35pt;&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Personal&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;7/x2   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Gunfighting&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;7/x2   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; CQB&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;7/x2   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Tight&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;6/x2   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Medium&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;5/x2   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Open&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;4/x2   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Range&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Tight/Open   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;ROF&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;S   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Speed&amp;nbsp;&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3/6/8   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Recoil&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;12   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Bulk&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Weight&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;3.2   kg &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Barter   Value&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;GG550   &lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;149&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;Street   Price&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;94&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot; style=&quot;&quot;&gt;$1,100&lt;u1:p&gt;&lt;/u1:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt; &lt;b&gt;&lt;u&gt;&lt;br /&gt; &lt;/u&gt;&lt;span class=&quot;postbody&quot;&gt;Quirks:&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;postbody&quot;&gt; &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;i&gt;Image:&lt;/i&gt; Like all lever-action rifles, this is an archaic design that offers few quantifiable advantages over more modern weapons. However, choosing to carry it is a statement in and of itself, an evocation of Old West imagery and the associated values. Use of a Model 1894 as a primary weapon grants a +2 bonus to all uses of the character&apos;s Luck reputation aspect - if and only if the observer shares the same cultural image of cowboys. This bonus becomes a penalty if the character demonstrates gross incompetence with the weapon. Adopting the Model 1894 as a character&apos;s primary weapon may also, at the GM&apos;s discretion, be worth a survival point. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;i&gt;Suppression:&lt;/i&gt; Although rapid fire with a lever-action gun is wastefully inaccurate, a skilled operator can put a good amount of lead in the air. This is beneficial in situations in which volume of fire is more important than accuracy. When performing suppressive fire, a lever-action weapon like the Model 1894 functions as a semi-automatic firearm.&lt;/span&gt;&lt;b style=&quot;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;</description>
  <comments>http://93gamesstudio.livejournal.com/12412.html</comments>
  <lj:mood>awake</lj:mood>
  <lj:security>public</lj:security>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/12216.html</guid>
  <pubDate>Mon, 24 Mar 2008 16:32:42 GMT</pubDate>
  <title>Guns, Guns, Guns Part I</title>
  <link>http://93gamesstudio.livejournal.com/12216.html</link>
  <description>Sorry it&apos;s been a little bit but I think (hope) y&apos;all will like this post. This weeks post is all about guns. &lt;br /&gt;&lt;br /&gt;So with no further ado, here&apos;s your snippet:&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;FN Mk 16 (SCAR-L)&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;  &lt;br /&gt; The early 2000s saw the emergence of a number of new 5.56mm NATO assault rifles, many of which were promoted as replacements for the decades-old M16 family. The Mk 16 was more successful than many of its rivals, winning the U.S. Special Operation&apos;s Command&apos;s SCAR (Special Operations Forces Combat Assault Rifle) competition in 2003. US SOCOM issued approximately 100,000 Mk 16s by the outbreak of the Twilight War, resulting in the rifle seeing global, if relatively limited, combat use. As was the case with many new assault rifles of the early 21st century, semi-automatic versions also enjoyed brief popularity on the American civilian and law enforcement markets. &lt;br /&gt;  &lt;br /&gt;Most of the Mk 16&apos;s features are evolutionary rather than revolutionary: four accessory rails, an adjustable stock that folds to the right side of the weapon, compatibility with standard M16-series magazines, extensive use of polymer structural elements, and an ambidextrous selector switch. Like many proposed M16 replacements, the rifle uses a gas piston operating mechanism rather than a direct impingement system, resulting in less heat buildup and fouling. Otherwise-identical models were sold in three barrel lengths: CQC (25cm/10&quot;), Standard (36cm/14&quot;), and LB (46cm/18&quot;). &lt;br /&gt;  &lt;br /&gt; &lt;span style=&quot;font-weight: bold;&quot;&gt;Type:&lt;/span&gt; Assault Rifle &lt;br /&gt; &lt;span style=&quot;font-weight: bold;&quot;&gt;Caliber:&lt;/span&gt; 5.56mm NATO &lt;br /&gt; &lt;span style=&quot;font-weight: bold;&quot;&gt;Capacity:&lt;/span&gt; 30 &lt;br /&gt;  &lt;br /&gt; &lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Stage I&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;  &lt;/span&gt;  &lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;1&quot; class=&quot;MsoTableGrid&quot; style=&quot;border: medium none ; border-collapse: collapse;&quot;&gt;   &lt;tbody&gt;&lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 CQC&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 Standard&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 LB &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Damage&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Penetration&amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; x2 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Range&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; CQB/Open&amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Tight/Open&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Medium/Sniping &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;ROF&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Speed&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/3/5&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3/4/6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3/5/7 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Bulk&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Weight&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3 kg&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3.3 kg&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3.5 kg &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Barter Value&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG800&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG800&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG900 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Street Price&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,600&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,600&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,800&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt;   &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Stage II&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;  &lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;1&quot; class=&quot;MsoTableGrid&quot; style=&quot;border: medium none ; border-collapse: collapse;&quot;&gt;   &lt;tbody&gt;&lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 CQC&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 Standard&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 LB &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Damage&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Penetration&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; x2/x3&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; x2/x3&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; x2/x3 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Range&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; CQB/Open&amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Tight/Open&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Medium/Sniping &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;ROF&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Speed&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/3/5&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3/4/6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3/5/7 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Speed (folded)&amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/3/4&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/3/5&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/4/6 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Recoil&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Recoil (folded)&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 11&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 9&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 9 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Bulk&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Weight&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3 kg&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3.3 kg&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3.5 kg &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Barter Value&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG800&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG800&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG900 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Street Price&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,600&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,600&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,800&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt;   &lt;br /&gt; &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Stage III&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;  &lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;1&quot; class=&quot;MsoTableGrid&quot; style=&quot;border: medium none ; border-collapse: collapse;&quot;&gt;   &lt;tbody&gt;&lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 CQC&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 Standard&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Mk 16 LB &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Damage/Penetration&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Personal&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7/x2 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Gunfighting&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7/x2 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; CQB&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7/x2 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Tight&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7/x2 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Medium&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 5/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6/x2 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Open&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 4/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 5/x2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 5/x2 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Sniping&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; -&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; -&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3/x3 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Range&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; CQB/Open&amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Tight/Open&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; Medium/Sniping &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;ROF&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; S/B4 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Speed&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/3/5&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3/4/6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3/5/7 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Speed (folded)&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/3/4&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/3/5&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2/4/6 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Recoil&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 7&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 6 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Recoil (folded)&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 11&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 9&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 9 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Bulk&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 2&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;   &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Weight&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3 kg&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3.3 kg&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; 3.5 kg &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Barter Value&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG800&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG800&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; GG900 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style=&quot;&quot;&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;Street Price&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,600&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,600&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td width=&quot;148&quot; valign=&quot;top&quot;&gt;   &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp; $1,800&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt;   &lt;br /&gt; &lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;/span&gt;&lt;/span&gt; &lt;/span&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Quirks:&lt;/span&gt; &lt;br /&gt;  &lt;br /&gt; &lt;span style=&quot;font-style: italic;&quot;&gt;Image:&lt;/span&gt; The Mk 16&apos;s reputation links it to its largest body of users, the American special operations community. Possession of a mil-spec Mk 16 (but not a semi-auto civilian version) grants a +1 bonus to all uses of the character&apos;s Force reputation aspect. This bonus becomes a penalty if the character demonstrates gross incompetence with the weapon. &lt;br /&gt;  &lt;br /&gt; &lt;span style=&quot;font-style: italic;&quot;&gt;Reliability:&lt;/span&gt; For the purposes of triggering breakdowns, the Mk 16&apos;s Durability is considered to be 1 higher than its actual value. &lt;br /&gt;  &lt;br /&gt; &lt;span style=&quot;font-style: italic;&quot;&gt;Scarcity:&lt;/span&gt; The Mk 16 was never produced as widely as other weapons, resulting in supply chain issues for some users. Spare parts cost 3x normal.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;/span&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description>
  <comments>http://93gamesstudio.livejournal.com/12216.html</comments>
  <lj:mood>awake</lj:mood>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/11898.html</guid>
  <pubDate>Sun, 02 Mar 2008 17:15:49 GMT</pubDate>
  <title>COVER ART Revealed</title>
  <link>http://93gamesstudio.livejournal.com/11898.html</link>
  <description>Twilight: 2013 is a roleplaying game of post-apocalyptic survival and renewal.&lt;br /&gt;&lt;br /&gt;Twilight: 2013 is the official 3rd edition of Twilight: 2000. I began this path in early 2005, by chance I ran across an email address which led me to the license holder of Twilight: 2000. After sending out an inquiry he responded and we soon began negotiating for the license. In Jan. 2006 we signed the deal. I immediately officially brought Clayton on board (although technically he&apos;d been on board since the beginning). And the rest is history.&lt;br /&gt;&lt;br /&gt;93 Games Studio has been working hard to create a new edition to this strong and exciting series. This year we WILL be releasing the core rules for the new edition. A lot of work has gone into creating a system that continues where the previous ones left off and detailing a exciting and varied timeline.&lt;br /&gt;&lt;br /&gt;I am very excited and can not wait to announce the expected release date. Unfortunately there are some things out of my control right now regarding that, but as soon as they are handled, I&apos;ll be making that historic announcment. Until then enjoy the following:&lt;br /&gt;&lt;br /&gt;Snippet:&lt;br /&gt;The snipped today is the release of the cover design:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/t2k13cover.jpg&quot; /&gt;</description>
  <comments>http://93gamesstudio.livejournal.com/11898.html</comments>
  <lj:mood>accomplished</lj:mood>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/11721.html</guid>
  <pubDate>Tue, 05 Feb 2008 01:52:28 GMT</pubDate>
  <title>Podcast #2</title>
  <link>http://93gamesstudio.livejournal.com/11721.html</link>
  <description>&lt;lj-embed id=&quot;7&quot; /&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.bigcontact.com/feedplayer-slim.php?r=0&amp;amp;xmlurl=http://www.93gamesstudio.com/podcast.rss&quot; title=&quot;Put my show and this player on your website or your social network.&quot;&gt;&lt;img src=&quot;http://www.bigcontact.com/images/feedplayer-chicklet1.gif&quot; border=&quot;0&quot; style=&quot;margin-top:10px&quot; width=&quot;165&quot; height=&quot;15&quot; alt=&quot;Put my show and this player on your website or your social network.&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br&gt;As a cheat sheet to see what the morse code is saying: &lt;a href=&quot;http://www.93gamesstudio.com/twilight2013/downloads/qst_de_yi9-k4it.txt&quot;&gt;http://www.93gamesstudio.com/twilight2013/downloads/qst_de_yi9-k4it.txt&lt;/a&gt;</description>
  <comments>http://93gamesstudio.livejournal.com/11721.html</comments>
  <lj:mood>crazy</lj:mood>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/11518.html</guid>
  <pubDate>Sun, 03 Feb 2008 02:20:04 GMT</pubDate>
  <title>Wallpapers Available</title>
  <link>http://93gamesstudio.livejournal.com/11518.html</link>
  <description>Just a minor blog update today. I&apos;ve created a couple of desktop wallpapers for Twilight: 2013, using art from the core book. I&apos;ve posted them on my website (&lt;a href=&quot;http://www.93gamesstudio.com/twilight2013/&quot;&gt;http://www.93gamesstudio.com/twilight2013/&lt;/a&gt;). On my website there are 800x600, 1024x768, 1280x960 and 1600x1200 sizes of each.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/T2K13_Wallpaper1_thumb.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.93gamesstudio.com/images/T2K13_Wallpaper2_thumb.jpg&quot; /&gt;</description>
  <comments>http://93gamesstudio.livejournal.com/11518.html</comments>
  <lj:mood>artistic</lj:mood>
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  <guid isPermaLink='true'>http://93gamesstudio.livejournal.com/11179.html</guid>
  <pubDate>Sun, 27 Jan 2008 15:36:34 GMT</pubDate>
  <title>End of January Update</title>
  <link>http://93gamesstudio.livejournal.com/11179.html</link>
  <description>&lt;span class=&quot;postbody&quot;&gt;Things are progressing nicely and I am very excited about the future. I&apos;ve had my head buried in words for the last few weeks, so I&apos;ve not much to update except we are moving fast and steady. We&apos;ve also added some new areas to our forums specifically tailored to gameplay (such as a Players, a GM, Q&amp;amp;A, and other sections).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And now for your snippet:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;font size=&quot;5&quot; style=&quot;font-weight: bold;&quot;&gt;2010&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;As many countries are still reeling from the devastating heat of 2009, South American countries are experiencing an economic boom due to agricultural exports. Due to the mild summer and good harvests in the southern hemisphere many countries experience rich harvests. This produces an abundance of food, enough to provide for their people cutting their imports and increasing their exports, creating economic benefits as well. &lt;br /&gt;  &lt;br /&gt;The exception to the rule was Bolivia. Since the culture clashes between the campesino (farmers) and urban Bolivians began (in early 2007), the government has been unable to take advantage of the explosion in worldwide demand. Watching their neighbors get richer and richer while they dipped deeper and deeper into poverty the campesino double their efforts against the government. &lt;br /&gt;  &lt;br /&gt; The campesino attempt to paralyze cities by blockading highways, bridges, and main roads (a tactic they have tried before to try and bring the government down). This time the government mobilizes the military against in hopes of squashing the conflict once and for all. The military easily quails the uprising through the use of force. Several hundred people are killed during the summer from military actions against the blockades. &lt;br /&gt;  &lt;br /&gt; This causes an unforeseen backlash of support among the rural populace, with more and more of them pouring in from the countryside. After trying several non-violent means to change, the campesino change their own tactics and begin an armed revolt against the government. By September fears of an all out Bolivian civil war spread throughout the region. Many countries begin to wonder what effect this will have on the blooming trade situation and being to move troops to their borders to keep the conflict from spilling over. &lt;br /&gt;  &lt;br /&gt; To respond to the growing crisis, Brazil hosts a South American Summit (only the fourth of its kind) at the end of September. The sole topic of this summit was the crisis in Bolivia. In attendance are all South American countries but Bolivia. After three days of intense meetings and deliberations the summit is adjourned without any real solution to the conflict. By the end of the year, Bolivia will be embroiled in a full scale civil war split along class lines.&lt;/span&gt;</description>
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  <lj:mood>excited</lj:mood>
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